Arlene Minkiewicz


As Chief Scientist for PRICE Systems, provider of world class cost estimating tools and services, I spend my days researching new technologies, processes and techniques associated with the development and production of hardware, software and systems.  While the end goal is to develop an understanding of how various factors impact cost, the journey requires that I learn new things every day about how the world works.  I frequently publish or present these findings to the cost and measurement communities in various venues around the world.   The primary focus of my research (and my main passion) is all things related to Software Development and Information Technology although this has not precluded occasional forays into topics such as hardware manufacturing, systems engineering and composite materials. The goal of my research is arming cost estimators with the best technology available to address their estimating challenges and help them achieve estimating accuracy.  Read more about Arlene Minkiewicz

Follow me on twitter  

Who Knew - COBOL tops in security according the CAST CRASH Report

Thursday, December 15, 2011 by Arlene Minkiewicz
This week CAST released their second annual CRASH (CAST Report on Application Software Health) Report.   The summary findings can be found here . You will also find a link to the Executive Summary.   The report highlights trends based on a static analysis of the code from 745 applications from 160 organizations.  The analysis is based on five structural Quality characteristics: security, performance, robustness, transferability and changeability.  Some of the more interesting findings include:
* COBOL applications have higher security scores that other languages studied (meaning they have better security)  I personally found this finding surprising though it seems that the types of applications in their data set that use COBOL are mostly associated with banking and financial services so I suppose it has been fine tuned specifically for security concerns throughout its life

* Modularity minimized the effect of size on quality.  So while it has historically been true that larger software programs were likely to have higher defect densities – increases over time in the practice of high modularization have served to mute or mitigate this trend.

* The use of the waterfall development methodology produces code with better scores than agile for transferability and changeability – meaning these apps are likely to be easier to read, understand, maintain and address technical debt.

* Business applications have an average of $3.61 worth of technical debt for per line of code. – and this is, admittedly a very conservative estimate if you review the methodology used to calculate it
And these are only a few of the findings.  The report provides findings around technology, development process, modularity, software size, type of industry, release frequency and number of users.  You should check the link above to read the entire eye opening report or check out this webinar that summarizes it.

Is Open Source Software Higher Quality Software?

Monday, December 12, 2011 by Arlene Minkiewicz
Check out this paper   “The Economics of Community Open Source Software Projects: An Empirical Analysis of Maintenance Effort.”  In it the authors hypothesize that Open Source practices increase the quality of the software that gets produced and subsequently lead to code that is less costly to maintain. 

Low quality code must be refactored more frequently than high quality code and there is substantial evidence that maintenance interventions tend to lead to even more degradation of the quality of the code.  So not only are low quality applications more expensive to maintain, the unit maintenance cost also increases over time.  The authors use the term entropy to describe the phenomenon and introduce the concept of entropy-time as a means of creating a standard for measurement of this degradation over time due to subsequent refactoring activities.

The authors use this notion of entropy-time to conduct an empirical analysis comparing the maintenance costs for Open Source applications with the maintenance costs that come from a traditional maintenance cost estimating model developed through study of software maintenance efforts for proprietary software applications.  The data studied confirmed their hypotheses.  The study was rigorous and my intent in mentioning it is to pique your interest not to be comprehensive, so check it out if you’re interested.

What interests me are the conclusions the authors draw and their suggestions as to why these may be so.  The authors posit that Open Source Software may be higher quality software because it is being developed by people all over the planet where there is no (or little) direct communication requiring the development to be modular and very tightly coupled.  They further suggest that the interests of open source developers are more motivated towards quality because of the pride they take in their work or because they know that their work will be viewed by the masses.  The final factor they suggest might be responsible for this increase in quality with Open Source is the fact that schedules are self inflicted rather than in proprietary efforts where schedules are driven by customer or market demands.

I thought it was a great study with thought provoking results.  The authors ended with several examples where companies adopting a mixed public/private model has resulted in high quality software successes.  So maybe the software development community should look at where adopting open source practices might improve the quality of the software we are producing?

Know the Unknowns and Know how to quantify them!

Monday, November 28, 2011 by Arlene Minkiewicz
Check out this blog post  on project estimation.  The author discusses the practice of ‘padding’ effort estimates and how destructive this practice can be to healthy project management.  She suggests that project team members, rather than padding their individual efforts at a task level, should collaborate with project management in order to produce a good solid project plan with sufficient contingency reserves.  This allows for the project plan to reflect the most likely case but contains a safety net for those cases where the stuff that was unknown at the time of project planning disrupts the project.  The management should assign these reserves based on their degree of confidence that they understand potential unknowns and the criticality of the success of the project.

This is a great idea but how is management supposed to determine the right amount of reserves for a particular project.  A risk analysis exercise is a great way to do this since it provides an analytical way to translate uncertainty about the knowns and unknowns into a probability distribution that represents all the potential effort possibilities for the project each assigned a confidence level.  So rather than adding a 30% reserve the project manager who wants an 90% certainty that their project will finish on time and budget can develop a plan based on the most likely estimate (let’s say the confidence level on the most likely estimate is at the 70% confidence level) and establish a reserve equal to the difference between the 70% estimate and the 90% estimate.  This gives project management a means to credibly quantify their legitimate uncertainties into a sensible and defendable contingency reserve.
How do you handle the uncertainties associated with unknowns when you plan projects?

Taking the Pulse of the Estimation Industry

Tuesday, November 8, 2011 by Arlene Minkiewicz
Last week I attended the 26th annual COCOMO forum.  This meeting is an interesting combination of conference and working group and for me it’s a great place to take the pulse of the software and systems estimating community.  Lots of times you’ll go to a conference like this and feel as though the same old things are repeated year after year.  Not so with this conference – it is always a great mix of seasoned practitioners and graduate students with both groups providing forward looking information and inspiration on a variety of topics.  Not that some themes are not repeated year after year as there are some aspects of our industry that take a long time to change.  But there is also a preponderance of new and exciting (as exciting as math and statistics can get anyway) research.
The presentation topics were varied and included topics such as schedule estimation, requirements variability, very small satellites, design driven modeling and mobile application development to name a few.  In addition to many excellent presentations there were several workshops offered where attendees were able to participate in in-depth discussions about specific topics.  The workshop topics are very telling about what people in our industry think is important right now. The topics included Metrics and Estimating Models for Software Maintenance (this is a huge area for exploration and budget constraints are making it necessary to maintain and sustain systems for longer and longer) , Air Force Estimation Guidebook, DACS Data Repository Workshop (on-going effort to make software project benchmarks available to the industry), and Estimation Curriculum Development. 
There were also two panels where the future of domain modeling, estimation and improvement were discussed – one focused on the aerospace industry and the other on the commercial industry.  The best question I think for either of these panels was “What do you think we’ll be talking about 10 years from now?”  I think this was a great question because it speaks to the forward looking nature of the forum and it’s attendees.  What do you think we’ll be talking about in 10 years?

IT Project Failures

Thursday, October 20, 2011 by Arlene Minkiewicz
Check out this article.   “Why IT Projects May be Riskier than you Think”.  If you read through the comments you will see that this article truly resonates with many in the field.  In the article the authors discuss research of over 1471 IT projects (large projects with an average cost of $167 million) comparing budgets and expected performance with actual costs and results.  Their results were surprising in that the average overrun was only 27%.  Turns out that the average isn’t what requires study but rather the outliers.  The study found that 1 in 6 of these projects experienced average cost overruns of 200%.  This appears to represent a disproportionate number of projects with huge overruns.   

There is much about this discovery that is disturbing.  Nothing good happens when large IT projects go off the rails.  Money is lost, careers are ruined, and businesses tank.  And going forward – it’s not getting any better because projects are getting more not less complex.

OK – while this study is eye opening in some sense - unless you’ve been living in a cave it’s not really news that lots of large IT projects fail.  It seems to me the primary reasons for this are

* Failure of business leaders and IT personnel to communicate successfully about the problem to be solved and the plans for how to solve it.
* Project plans that evolve from optimism, bravado, or capitulation
* Failure to understand that change is hard and that technology alone will not effect change
* Refusal or inability to learn from history
* Inability to accept that changing or adding requirements to a software project can have far reaching effects that cost money and take time (seems like a no brainer but it happens all the time)
* Leadership that acts without introspection, self awareness, courage or good sense.

In other words there’s a very human element to most IT Project failures.  Some things that businesses can do to mitigate the likelihood of such failures:

* Business leaders should work collaboratively with IT on all aspects of a projects – conversations should be two way with both sides listening to the issues and concerns
* Organizational history on like projects should be studied.  If no history exists, look externally to learn what works and what doesn’t in your industry
* Tools and processes should be used wherever possible to support project estimation, planning and decicion making without emotion or bias
* Change needs to be championed from the top down
* Evolve the project in small achievable chunks.  Assess progress regularly.  Have a plan for how to identify problems as they arise and a criteria for when it is time to cut your losses
* Business and IT leaders need to act with knowledge of the business, knowledge of their teams, honest and realistic progress assessment, and courage to make hard decisions.

Certainly none of this is rocket science.  But it seems to me that any organization contemplating a large scale IT change initiative should first turn eyes on their organization and their past history to see how well or poorly they have addressed the issues outlined above. 

Quantifying Technical Debt

Monday, October 3, 2011 by Arlene Minkiewicz
Here’s an interesting article “Technical Debt as Metaphor for Future Cost” ().  In this the author discusses the acceptability of using the metaphor of technical debt to facilitate communications between business leaders and the software team when negotiating around the triangle  (time, money, scope).   And while the  author accepts the use of this metaphor good “short-hand” for communicating the fact that avoiding the work now is not sparing the cost but just rearranging the way the costs are incurred – and often increasing the overall costs that need to be spent. 

The caution this article carries about the use of this metaphor is not around the realization that decisions made to shortcut the process or defer functionality will cost in the future, but rather around quantification of how much they will cost in the future.   When we incur financial debt we basically know what we owe – within some uncertainty about future economic conditions.  But as the author points out in order for technical debt to successfully facilitate conversations with the business there needs to be trust established about the software team’s ability to quantify the magnitude of the debt. 

So how do software teams gain this trust and create successful negotiations around software project decisions. First of all they need a good language around which to have the conversation.  Using source lines of code or function points as a basis for describing the size of the debt is a good start.  An even better measure would be software size augmented by factors that indicate innate complexity and quality level (each of these is basically unit-less in the large but can be unitized within an organization) Good historical data is a great place to start understanding how size, complexity, quality all contribute to technical debt.  Teams that have shown successes through success software estimation are the teams who the business will listen to when the suggest that this shortcut will create this X hours of additional work effort in a future release or that the additional overhead associated with not fixing this problem now will be Y hours. 

How does your organization go about quantifying technical debt?

Some Random Musings on Technical Debt

Friday, September 9, 2011 by Arlene Minkiewicz

I have recently being following an animated thread on LinkedIn “Death of a Metaphor – Technical Debt.” It’s been live for 2 months with over 200 contributions from dozens of different people.  The discussion was launched by questioning whether continued use of this metaphor makes sense.  The discussion thread weaves and bobs around actually answering this question but it’s amazing how passionate the world is on this topic.  My personal opinion is that it’s a perfectly adequate metaphor because it helps create a discussion between IT and the business leaders in terms that both can understand – dollars and cents. 

Sometimes during software development decisions are made to forgo structural quality to meet some other objective – additional functional requirements, time to market, etc.  How many of us have been involved in a development project where it was more important to get the product out the door than it was to get it done right – we take short cuts with the intent to go back and do it right once the immediate fire drill is over.  The problem is that once the product is out the door and meeting the customers expectation - how do we convince the business that there is as much (maybe more) long term value in fixing a product that is seemingly working than in investing in new features that will make the product more appealing to more users.  What business leaders may not understand is the cost of continuing to maintain and grow a structurally questionable - sometimes brittle – application.  Technical debt is the monetization of that cost making it possible for IT to communicate the value to the business of creating and maintaining a structurally sound application.  Check out this blog for a good discussion of technical debt and how to prevent accruing it.  “Technical Debt gets the Message Across”. 

Software On the Move!

Friday, September 2, 2011 by Arlene Minkiewicz

The IEEE published “Top 11 Technologies of the Decade” in the  January 2011 editions of the IEEE Spectrum magazine.  It should come to a surprise to no one that the Smartphone was number 1 on this list.  The answer to the author’s question “Is your phone smarter than a fifth grader” was a resounding YES![1] 

 In 1983 Motorola introduced the first hand hell cellular phone.  It weighed in at two and a half pounds, had memory capacity for 30 phone numbers, took 10 hours to recharge and had a selling price of $4000 ($8045 in 2006).  The phone was the size of a man’s head and would sustain an hour of conversation before a recharge was required.  In June of 2007 Apple announced that it was launching the iPhone which would basically integrate all of the electronic gadgets teenagers carried around in their pockets into a complete package – phone, web browser, iPod and camera.  The iPhone 5 which should be available by Fall 2011 incorporates NFC technology, an upgraded operating system with cloud integration, music streaming, voice interface, 4G connectivity and an embedded social networking tool. NFC technology makes it possible to use the phone effectively as a credit card – making payments by swiping the phone near a device that can read its information. [2][3][4][5]

The proliferation of smartphones and tablets has led (and will continue to lead) to the proliferation of mobile applications.  And it seems as there are no bounds to the kinds of applications that are being developed for smartphones.  A sampling of some popular applications is listed below:

* Chase Mobile – which allows users to check account balances and review transactions
* Angry Birds – very popular gaming software
* Facebook - allows users to report their status from anywhere
* Yelp – allows users to locate places to eat, shop , etc. along with reviews from local patrons of said establishments

The list goes on but clearly if you can dream it – there’s an app for that (or at least there could be an app for that).  As practitioners in the art of estimation, all this mobile application development leads to the inevitable question of what does it cost to develop mobile apps and how is mobile application development different from more traditional forms of development? 
Mobiles apps can be categorized as either native applications – which run entirely on the device or web applications - with small clients resident on the device which interact with applications running on a remote server.  It appears that in general the web applications are less complex than the native ones, and thus less effort is required to build, test and deploy them.
While mobile application development is still in its infancy so a lot of what is going on in the industry now has a bit of the Wild West feel to it.  This stage of any technology is impacted by learning curve issues which may dampen productivity but at the same time there is the newness factor – where smart people are excited about the promise of new technologies and are willing to work extra hard to make things happen.  So while there is some effort/cost data available for mobiles apps, we must temper our enthusiasm.
Another concern when developing mobile applications is which platform(s) it is being developed for.  If an application is being developed for iPhone, Android and Blackberry the effort is significantly increased.  Although there are elements of the design that can certainly transcend platforms, each of these platforms has its own operating system and development environment. There are additional potential compatibility issues in cases such as Android where there are multiple companies manufacturing devices. Additionally, application developers need to determine which versions of OS for each of the platforms the application will work with.  They also need to be aware of and respect the user interface guidelines developed for the device(s) for which they are building apps.
Mobile applications may need to respond to various forms of external data from sensors, a real or virtual keypad, a GPS, microphones, etc.  They also may need to respond to movements of the actual device as well - so the screen adjusts when the user changes the orientation of the device.  There are also many instances where mobile apps will need to interact with other applications on the device.  Often the mobile application will need to share elements of the user interface with other applications. 
Mobile applications need to be developed in such a way as to limit the consumption of resources.  No matter how good your killer app is, if it drains the phone battery in half an hour no one is going to use it.  Along with all other applications that have access to the Internet, they should be built with a focus on security so that the users data is protected from malicious intrusions.
All of the issues listed above are likely to impact the complexity of the development effort of the mobile application – thus they have the potential to be an important part of the cost equation as well.  In many cases mobile applications are smaller than traditional applications so increased complexity may be offset because the projects and corresponding project teams are small.  Still this increased complexity is important to consider.
Another area where mobile apps are dramatically different than traditional apps is in the testing of the application.  Simulators and emulators exist and can be helpful in some circumstances but they are not always easy to use, effective or efficient.  There are also issues, with some platforms around the maturity of the technology that allows applications to be transferred from the development environment to the mobile device – further complicating the testing process.  Finally there is just the sheer magnitude of making sure that the application functions correctly on all the combinations of hardware, operating system and carriers on which it will be expected to perform.  The cost and effort associated with testing may present significant differences when being evaluated for mobile applications.
Smartphones are here to stay and more and more businesses will want (or need) to develop apps for them in order to remain competitive.  With the technology still relatively immature there is limited data that will help us develop cost models but there is feedback from the field on what issues are most likely to impact costs.  Though the technology is still emergent – there is some data available from commercially based mobile app developments – so at least we have a place to start.
Share your experiences with mobile application development by leaving a comment for this post.


[1] Ross, Philip E., “Top 11 Technologies of the Decade”, IEEE Spectrum, January 2011
[2]  http://www.motorola.com
[3] http://www.apple.com
[4] http://en.wikipedia.org/wiki/Mobile_phone
[5]http://www.ibtimes.com/articles/170418/20110628/quick-look-at-iphone-5-features-as-september-release-date-looks-probable-nfc-camera-8mp-lte-4g-displ.htm

Is Big Data the new Big Thing?

Thursday, August 25, 2011 by Arlene Minkiewicz

Check out this Report on Big Data from McKinsey & Company published in June 2011. 

Back in the day, when personal computers were becoming widely accepted and Microsoft Windows© was the new cool thing, SneakerNet was a common means of sharing data.   Certainly the introduction and subsequent improvements of networking technology and the Internet have made data sharing a whole lot easier and quicker.  But the concept of Big Data creates a whole new level of opportunity and potential for collecting and using data in ways heretofore unthinkable.

So what is Big Data?   According to the report referenced above – “Big Data” refers to datasets whose size is beyond the ability of typical database software tools to capture, store, manage and analyze.  The authors are cautious not to declare a specific size since lightening fast technology advances may quickly make their number wrong thought they do propose currently that datasets in the few terabytes to several petabytes (1000’s of terabytes).  (hmm… I just had to add petabytes to my Word® 2007 dictionary).  The concept of Big Data requires the collection of data from multiple sources (sensors, smartphones, GPS’s, social media postings, data collected by government agencies, etc.) and performing analysis of that data in ways that will make life better and bring more value to businesses, consumers, citizens, etc.
Some examples of Big Data types of applications include;

* Marketing  initiatives like Amazon.com’s “you might also want …” admonition based on information available about your buying patterns and the buying patterns of those purchasing the same item

* Applications like RedLaser which lets a shopper scan a bar code of an in-store item with their smartphone and get immediate price and product comparisons

* Improved supply chain management through access to data across the supply chain helping manufacturers optimize planning and delivery of new products

* Mobile phone apps that allow merchants to track customers from the moment they enter the store to determine traffic patterns and flows through shelves and displays

* Capabilities like OnStar ® where sensors in the automobile send real time data to the service if the airbags deploy or to alert that a system is malfunctioning.

* Capabilities like ShopAlert that sends coupons or offers to smartphones of subscribers when they are in the vicinity of a store, restaurant or bar

The report actually contains a lot more examples across various platforms and sectors.  They have specifically Health Care, Public Sector, Retail, Manufacturing and the ever growing business of using personal location data.  Within each of these categories – opportunities for creating value as well as potential barriers to adoption are presented.

While the technology and the possibilities create lots of excitement – there are also some areas of concern – how much personal data is too much and how close do we want “Big Data” to look like “Big Brother”.   Certainly there are lots of issues that need to be addressed at all different levels before Big Data goes wildly mainstream – but it seems to me that the possibilities for value and capability will, in many cases, be worth it. 

How have you seen Big Data used?  What possibilities can you see for Big Data applications?  Leave a comment to this post to share your Big Data stories.


Open Source Software @NASA

Wednesday, July 27, 2011 by Arlene Minkiewicz

Open Source software is software that is distributed publically with all of its source code.  Users of open source software are encouraged to review the source code, make changes to it and share those changes with the rest of the user community.  The value in open source is that providing the source code to the user community allows those in the community who are willing and able to make improvements, add features, and fix bugs. Open source takes the notion of peer review to the next level.   It means that instead of just a development team, the entire user community can potentially be collaborating to make the code better.  Even those members of the user community that are not technically savvy are encouraged to contribute to the quality of the software.  The premise for open source is that the more varied views and perspective that go into crafting and growing a software application, the more that application will deliver customer delight.  Eric Raymond in his essay The Cathedral and the Bazaar  likens the model of developing open source software to a “great babbling bazaar of differing agendas and approaches".  

Given this you would think that government organizations would be hesitant to venture into the use of open source but I was pleasantly surprised when I happened upon this website .  The NASA Open Source Agreement is an Open Source Initiative (OSI) approved license to allow public release of NASA funded software.  NASA believes that open source software is revolutionizing the way that software is created, improved and used.  They think it is the best way to keep the public apprised of what they are doing and a great way for students, scientists and programmers to contribute their expertise and skills to NASA endeavors.

Its all about the triangle

Tuesday, July 12, 2011 by Arlene Minkiewicz

Check out this article from CIO magazine about managing your project budget.   The author, Jason Westland, suggests four things necessary to maintain control of your project budget.  While these are not earth shattering suggestions, sometimes project managers in the throes of a project can lose sight of their importance.  The strategies are:

* Continually forecast the budget
* Regularly forecast resource usage
* Keep the team informed
* Manage scope meticulously

Or to put it another way – respect and revisit the Project Management Triangle.  (To learn more about the Project Management Triangle go to this link  and look for the “Respect the Triangle: Scope, Time and Cost” paper)   Successful projects require constant vigilance around scope, people, dollars and the calendar.  The Triangle is an excellent tool for project leaders to use as a visual tool to facilitate negotiations with customers when things change in a project (and things will change!).  You can also check out my webinar on this topic.

How do you keep your projects in check?

Reused Code - what's it really buying you?

Monday, July 11, 2011 by Arlene Minkiewicz

There is a ton of code out there and we’re constantly adding more.  Gartner reported in 2009 that there were more than 310 billion lines of code in use worldwide. MS Word has grown from 27,000 lines of code in the first version to about 2 million in 2010.  The Windows Operating System grew from 3 million lines of code in 1992 to 20 Million in 1998.  You get the point – there’s lots of code out there doing lots of the same things that we may want our software to do.

One of the challenges software project leaders have in estimation and planning is successfully quantifying the functionality they can reuse and understanding and communicating the effort and cost associated with that reuse.  In projects where significant reuse is anticipated, reuse is really going to shape the project.  Reuse comes in many forms.  A firm grasp of the types of reuse and the potential pitfalls of such reuse facilities a thorough analysis of the impacts that reuse has on the project.  It is ill advised to expect to get a one to one benefit for reuse.  It is even more problematic to plan on reuse as a quick fix to schedule pressure.  

Some of the things you want to consider:

* Reusing legacy code can be a great productivity booster if the code is stable, well written and some of the original developers are on hand.  On the other hand, if you’re working with legacy code that has become spaghetti code which is only supported by a mildly deranged programmer in the corner cube – you might be better off starting from scratch
* The auto translation of existing code to newer technologies can also boost project productivity but one cannot expect the process to be transparent or without hiccups.  It is important to understand the nature of the translation tool, the amount of preparation required to use it and the expected amount of human intervention to make the translation complete
* The use of Commercial Off the Shelf Software (COTS) can significantly impact the schedule for a software project but there needs to be a thorough evaluation of the capabilities of the COTS against the requirements of the project.  There also needs to be acknowledgement with the consumer of the software system that using COTS software limits the amount of customization possible resulting in the risk that the finished product is not exactly what they expected.

Also it is often more complicated to integrate reused (not developed here) solutions since there is a steeper learning curve during the integration phase.  Code reuse can be a great way to achieve increased productivity but it is important not to assess this improvement over optimistically but rather through a careful appraisal of what the reuse activity entails.

Have a reuse story (success of horror) you want to share?  Post it as a comment to this blog.

If all you have is a hammer......

Friday, June 10, 2011 by Arlene Minkiewicz

I’m on my way home from the ISPA/SCEA (International Society of Parametric Analysts, Society of Cost Estimating and Analysis) Conference held in Albuquerque this week.  Attendance was very good (2nd best in the conferences history) and as the content seemed especially good this week.  I attended lots of good talks on topics ranging from SEPM (System Engineering, Project Management) cost estimating, Joint Confidence Levels, Software Estimating, Affordability,  Agile software development and estimating for Enterprise Resource Planning Systems.   Of course, just because the topics are good and well presented doesn’t mean I have to agree with everything that gets said.

One particular talk entitled “Function Points, One Size Fits All” got me a little worked up.  It seems as though there is an on-going and completely unnecessary amount of energy devoted by some to convince the software community that we need to settle on a single method of measurement for software.  The author makes some really good, credible points.  Function Points are a much better method of measuring software if your intent is to compare productivity across or within specific industries.  They help eliminate development technologies, programmer inconsistencies and software architecture decisions from an analysis of how productive an organization is at delivering business value to their customers.

Having said this, I firmly believe that sometimes SLOC (Source Lines of Code) are a better tool to help organizations estimate the costs of the software development projects they are planning.  Knowing how your productivity stacks against the industry is great information when you are looking for process improvement or identifying best practices.  But if you want to know how much the next project is going to costor how many months it will  be before you can deliver content, your own history is much more relevant than the industries.  Not that your history can’t be in Function Points – it just doesn’t have to be.  Many of the weaknesses sighted with SLOC – while they certainly can be considered weaknesses) -aren’t really noticeable when working within a certain context.  Within an organization, software development projects are often similar to previous projects, targeted at similar markets and are being developed by similar teams with similar (on average) coding styles. And SLOC Counting processes can be institutionalized within an organization. When this is the case, SLOC counts are just as good, if not better, than Function Point Counts and probably much easier to count since their count can be automated and does not require certified specialists.

The author contends that SLOC is a bad option because it is hard to estimate early on.  I contend the same is true with Function Points - which if the Counting Practices Manual is followed to the letter – one is required to make an assessment of not only all transaction but also all the data element types and record element types.  The author contends that SLOC is a bad option because there is no standard for what a SLOC is.  I contend that the same can be said for Function Points.  Perusal of the International Software Benchmark Standards Groups’ (ISBSG) database shows that there are several different ‘standards’ for counting Function Points – because one standard was not deemed sufficient by many in the community to meet all software measurement needs.

Don’t get me wrong – I do not disagree with many of the assertions the author made, only the notion that one size fits all.  Let’s be real – software measurement is not easy and there are many different ways to approach it depending on the reasons for the measurement and the circumstances around those needs.  Function Points are a good tool to have in your software measurement tool box, so are Source Lines of Code, Use Case Points and user Stories.  It’s true that if all you have is a hammer every problem is a nail.  Fortunately we have many different tools and should feel empowered to choose the right tool depending on the current need.

Computing in the clouds?

Friday, June 3, 2011 by Arlene Minkiewicz

If I Google the phrase “cloud computing” I get about 49,900,000 hits.  That’s a lot of hits – more than 10 times the hits I get if I Google “service oriented architecture.”  This made me think that cloud computing is an area I needed to learn more about.

So what are we really talking about when we talk about cloud computing?  “The cloud” is a generally accepted euphemism for the Internet.  End users access computing assets from the cloud using a model similar to one that homes and offices use to get electricity and water.  Instead of purchasing or licensing hardware, software or other computing infrastructure, businesses contract with cloud providers for access to software applications, data storage and recovery services, development platforms, etc.   This access is through the Internet (or an Intranet in cases where a private cloud is employed) so in the extreme case a  business could potentially meet all their computing needs with only enough in-house assets to support browser based computing. 

According to National Institute of Standards and Technology (NIST) Cloud computing solutions deliver on-demand self-service, ubiquitous network access, location independent resource pooling, rapid elasticity and measured service.  Clearly there are lots of potential benefits for a business to move to the clouds, especially small to medium businesses and start-ups.  There are also some challenges and risks associated with cloud migration.

We at PRICE are conducting on-going research in the area of cloud computing in order to help decision makers assess the costs and benefits associated with migrating their business to the clouds.  On June 14th I am teaming  with the Data and Analysis Center for Software (DACS) to present a webinar detailing what I’ve learned and where the research is taking us.  Click here to register


Stevens Awards Winners at SSTC 2011

Wednesday, May 18, 2011 by Arlene Minkiewicz
This week I am attending the Systems and Software Technology Conference 2011 in Salt Lake City.  I've been a regular at this conference for the last 20 years.  While attendance has declined, the conference continues to deliver quality content for developers and acquirers of software and software intensive systems. 

The keynote was delivered by this year’s recipients of the prestigious Wayne Stevens Award.  Barry Boehm, one of the recipients was well known to everyone in the room and the software community.  He gave a great presentation reviewing his technology predictions from a paper presented in 2006 and offered predictions for 2011 and beyond.  His comments and insights were, predictably, insightful and characteristically brilliant.  Some of the things we should expect include increased blending of software and systems engineering function,  continued complex systems of systems, focus on user experience, legacy challenges, autonomy and biological computing.   

The second recipient was less well known but equally fascinating.  Jarod Spool, a seasoned veteran in usability and user design, gave a fascinating account of intuitive design.  According to Jaraod, intuitive design is invisible – kind of like the air conditioning.  No one ever walks into a conference room and comments on how perfect the temperature is.  It’s all about moving away from features and towards the user experience.  He gave examples of really intuitive and very unintuitive applications.  He talked about the applications of artificial intelligence in the context of usability concerns. 

This great quote captures the essence of his remarks in this area….”We have to go beyond intelligence to how people really think.”  It’s hard to find well designed, intuitive user interfaces – it’s great to hear the thoughts in this area from someone who has insight and good ideas.

One of my favorite examples of poorly thought out user interfaces is the software in almost every ATM machine I’ve ever visited.  Why, if all cash is in $20 increments do I need to ask for $200.00 – what’s with the decimal points?  What’s your pet peeve with user interfaces?  What user interface really sticks out in your mind as outstanding?

Agile Estimation

Wednesday, April 27, 2011 by Arlene Minkiewicz

Agile software development practices are predicated on the following tenets as introduced in 2001 in the Agile Manifesto [1]

  •  Individuals and interactions over processes and tools
  •  Working software over comprehensive documentation
  •  Customer collaboration over contract negotiation
  •  Responding to change over following a plan

Agile development processes rely on experienced, highly skilled people communicating with clients and each other to deliver software that provides the clients with the most value for the money they spend.  This requires both developers and consumers of software to accept the reality that things will change over the course of the project and that the software that is eventually delivered may not be the same as that was envisioned when the project was first kicked off.

At any given time, the agile software development team is only working on the feature that the customer currently feels is the most valuable.  Estimation is performed by the team (including developers, BAs, QAs and customer representatives) and is only focused on the feature that is currently on deck.  At the end of an iteration, the customer has an opportunity to review the implementation to date and can reprioritize remaining features based on changes in their requirements, market or expectations.  So estimating beyond the current feature doesn’t really make agile sense.

Unfortunately, the fact that estimation doesn’t make sense for the agile team does not mean it doesn’t make sense for the business.  The business needs to see the forest not just the trees.  Customers need an idea when their software will be delivered, businesses need to prep the market for new products and features, businesses need to be able to optimize resource allocations across many projects, etc.   This of course begs the question of how to perform an estimate for software when you really don’t know exactly what software you’re going to build.  As an industry, we’ve been pretty unsuccessful estimating software projects even when we think we have a handle on the end product – how can we be successful with so much uncertainty.

First we accept uncertainty and commit to incorporating uncertainty into our estimates.  Once we’ve made that commitment we are then free to pursue one of many top level estimating techniques to help us get our head around a likely range of values for cost and schedule based on what we currently know about the software project.  Parametric techniques are particularly suitable for this task especially for an organization that has some historical data from previous agile projects.  Parametric estimating models like TruePlanning for Software provide a repeatable framework through which an organization can study their past performances on similar projects (similar number of features, similar market, similar customer, etc) and use what they learn to perform estimates on the project at hand.   The amount and nature of the similarities should guide the amount of uncertainty in the estimate.  Organizational history can be used to map Story Points or User Stories to a size measurement such as source lines of code, function points or user points.  Analysis of performance on past projects can inform decisions about productivity and other project drivers.  This information can be used to drive the parametric algorithms to develop estimates for cost, effort and schedule.

Since we have already acknowledged that we didn’t get the question right, it’s unreasonable to assume that the answer will be ‘the right answer’.  What we do come away with is a range for cost, effort and schedule which will give decision makers realistic data to work with. If we have properly studied our history and thoughtfully assessed uncertainty, we can present these ranges with a quantifiable degree of certainty. 

What process does your organization employ to plan around agile induced uncertainties?

[1] Agile Alliance, “Agile Software Development Manifesto”, Feb 2001, available at www.agilemanifesto.org (retrieved January 2010)


Cloud Nine - Are We There Yet?

Tuesday, April 5, 2011 by Arlene Minkiewicz

In 1961 at the MIT Centennial, John McCarthy opined “if computers of the kind I have advocated become the computers of the future, then computing may someday be organized as a public utility just as the telephone system is a public utility…. the computer utility could become the basis of a new and important industry”  [1].  In 2006, Amazon Web Services was launched providing computing on a utility basis.  Since that time the notion of cloud computing has been emerging and evolving.

Cloud computing is a paradigm that makes the notion of utility computing a reality.  Instead of Information Technology (IT) organizations investing in all of the hardware, software and infrastructure necessary to meet their business needs, cloud computing makes access to hardware, software and infrastructure available through the internet, generally utilizing a pay for use model.  Basically cloud computing allows an organization to adopt a different economic model for meeting IT needs by reducing capital investments and increasing operational investments, a model which is likely to offer cost savings to many organizations.

There is still a great deal of hype around cloud computing, as many vendors have their marketing engines further into the clouds then their technology supports.  Despite this Gartner predicts that by 2012 one in five businesses will not own its own IT assets. [2].  In late 2010 the Office of Management and Budget (OMB) under direction from the White House told federal agencies that starting in 2012 they are expected to consider cloud first “whenever a secure, reliable, cost-effective cloud option exists.” [3]

There are certainly many reasons why an organization would consider moving at least some of their IT functions into the cloud.  In addition to potential cost savings the cloud offers the possibility of increased availability, easier collaboration, lower capital costs, scalability and virtualization.  There are of course concerns as well.  The technology is still relatively immature with no definitive set of standards for interface or compliance with regulations.  Businesses lose hands on control of their IT resources with little recourse if their IT vendor shuts down or goes out of business.  Additionally,  there are security and data privacy concerns.  There is also the fact that not all ventures into the cloud will be cost effective for the business.

This paper introduces the concept of cloud computing and discusses the potential benefits for a business as well as those things which could be barriers to adoption.  It examines the types of applications where cloud computing is an efficient cost effective solution and the types of applications where its use could be problematic or costly.  Several examples of successful cloud implementations are presented and discussed.

For a white paper describing this reearch on cloud computing email info@pricesystems.com with the code word CLOUD in the subject line.  To share your cloud computing experiences comment on this post

Crazy March Madness

Monday, March 28, 2011 by Arlene Minkiewicz
So how did your basketball picks go this season?  My bracket is officially closed since absolutely no one picked any of the final four teams!   I am happy to report that I came in second with a whopping 36 correct picks - picks that most would judge to be pretty bad.  So where did we go wrong?

Since I don’t really follow college basketball closely during the year I make my picks somewhat randomly – loosely based on the teams' standing but occasionally predicting an upset.  Naturally, the upsets I predicted were not based on knowledge of who is injured or how well a given team plays in certain situation.  I really do it for fun and to be social – not really expecting to win.

I’m guessing most people have a more sophisticated method of making their picks – an analysis of the performance of the teams throughout the season, or maybe the last several seasons, the records of the coaches and information about current circumstances that may impact a particular team's ability to perform at their peak.  In other words, most people attempt to perform some sort of data driven predictions.  Based on their analysis of the data they develop a model to predict the future.  I’m guessing that in most cases there is also a non-analytical aspect to picks – focusing on a favorite athlete, favorite school or long held rivalry.  Some picks are based on the future; the way you want it to occur may not be what is most likely.  Maybe it just happens that this year the real dreamers get to win (as well as those who pick unconsciously).

Here’s another question – what if our picks were made through an entirely analytical process – would we have been better off this year or not?  Check this out – The Official 2011 March Madness Predictive Analytics Challenge – a contest where the bracket is composed entirely of picks generated by computer algorithms.  It will be interesting to see how this data driven approach with all favoritism and gut instincts removed will fare – I’ll be watching.
So how do you make your picks and how’d that work for you this year??

Fuel Cells

Tuesday, March 1, 2011 by Arlene Minkiewicz

The concept of the fuel cell was first published in 1938 by Christian Friedrich Schonbein.  Based on this publication Sir William Grove invented the precursor of the fuel cell in 1839. The Grove Cell created current by applying two acids to zinc and platinum electrodes separated by a porous ceramic pot.  In 1842 Grove developed the first actual fuel cell which produced electricity with hydrogen and oxygen, much like many fuel cells in use today.

Fuel cells remained an intellectual curiosity until the 1960’s when the US space program identified a requirement for extended life batteries for which fuel cells seem to offer a promising solution.  The focus on green technologies has increased interest in consumer uses of fuel cells for transportation, residential and commercial power supply, emergency backup power and portable power supplies for consumer and battlefield applications.  Increased usage of any technology begs the question of how to address the costs associated with that technology. 

A fuel cell is an electrochemical cell which converts some fuel, usually hydrogen, into electric current.  It does this through a reaction between the fuel and an oxidant in the presence of an electrolyte.  The waste product of this chemical process is water and heat.  Fuel cells, unlike conventional batteries, consume reactant from an external source rather than one stored in the battery. They do require a continuous supply of fuel, but given that this supply is available, they will not run out of charge like a conventional battery. 

Because fuel cells require neither flame nor combustion to convert fuel to electricity, there is much hope that they will become a viable power source of the future as we try to reduce our carbon footprint.  Fuel cells are very reliable and less likely to be effected by the environment as some more conventional power delivery systems are.  Because of this they are being adopted in industries such as the telecommunications where outages are particularly problematic.  They are often considered for power generation in remote areas where energy from the grid is expensive and outages are frequent.  Because heat is a waste product of the fuel cell electricity generation process, micro combined heat and power systems are gaining popularity for residential and small business needs.  Other interesting uses of fuel cell power include material handling, backup power systems and uninterruptable power supplies.

Despite increases in the use of fuel cells, they continue to evade wide spread use because they are expensive.  Certainly significant progress has been made through increases in efficiency and improvements in manufacturing processes, but it is still more expensive, in most domains, to get electricity from fuel cells than from more conventional methods. According to a report from the Department of Energy in May 2010, high volume automotive fuel cell stack cost has been reduced from $275/KW in 2002 to $61/KW in 2009 and appear to be on track to reach the $30/KW goal by 2015  The same report indicates a 24% increase in system power density for stationary fuel cells making it possible to reduce the fuel stack volume, weight and cost.

PRICE recently conducted a research effort using publically available data to develop cost estimating relationships for various types of power systems utilizing fuel cell technology. For a white paper describing this project and the resulting cost estimating models email info@pricesystems.com with the code word FUEL in the subject line.