Who Knew - COBOL tops in security according the CAST CRASH Report

Thursday, December 15, 2011 by Arlene Minkiewicz
This week CAST released their second annual CRASH (CAST Report on Application Software Health) Report.   The summary findings can be found here . You will also find a link to the Executive Summary.   The report highlights trends based on a static analysis of the code from 745 applications from 160 organizations.  The analysis is based on five structural Quality characteristics: security, performance, robustness, transferability and changeability.  Some of the more interesting findings include:
* COBOL applications have higher security scores that other languages studied (meaning they have better security)  I personally found this finding surprising though it seems that the types of applications in their data set that use COBOL are mostly associated with banking and financial services so I suppose it has been fine tuned specifically for security concerns throughout its life

* Modularity minimized the effect of size on quality.  So while it has historically been true that larger software programs were likely to have higher defect densities – increases over time in the practice of high modularization have served to mute or mitigate this trend.

* The use of the waterfall development methodology produces code with better scores than agile for transferability and changeability – meaning these apps are likely to be easier to read, understand, maintain and address technical debt.

* Business applications have an average of $3.61 worth of technical debt for per line of code. – and this is, admittedly a very conservative estimate if you review the methodology used to calculate it
And these are only a few of the findings.  The report provides findings around technology, development process, modularity, software size, type of industry, release frequency and number of users.  You should check the link above to read the entire eye opening report or check out this webinar that summarizes it.

Is Open Source Software Higher Quality Software?

Monday, December 12, 2011 by Arlene Minkiewicz
Check out this paper   “The Economics of Community Open Source Software Projects: An Empirical Analysis of Maintenance Effort.”  In it the authors hypothesize that Open Source practices increase the quality of the software that gets produced and subsequently lead to code that is less costly to maintain. 

Low quality code must be refactored more frequently than high quality code and there is substantial evidence that maintenance interventions tend to lead to even more degradation of the quality of the code.  So not only are low quality applications more expensive to maintain, the unit maintenance cost also increases over time.  The authors use the term entropy to describe the phenomenon and introduce the concept of entropy-time as a means of creating a standard for measurement of this degradation over time due to subsequent refactoring activities.

The authors use this notion of entropy-time to conduct an empirical analysis comparing the maintenance costs for Open Source applications with the maintenance costs that come from a traditional maintenance cost estimating model developed through study of software maintenance efforts for proprietary software applications.  The data studied confirmed their hypotheses.  The study was rigorous and my intent in mentioning it is to pique your interest not to be comprehensive, so check it out if you’re interested.

What interests me are the conclusions the authors draw and their suggestions as to why these may be so.  The authors posit that Open Source Software may be higher quality software because it is being developed by people all over the planet where there is no (or little) direct communication requiring the development to be modular and very tightly coupled.  They further suggest that the interests of open source developers are more motivated towards quality because of the pride they take in their work or because they know that their work will be viewed by the masses.  The final factor they suggest might be responsible for this increase in quality with Open Source is the fact that schedules are self inflicted rather than in proprietary efforts where schedules are driven by customer or market demands.

I thought it was a great study with thought provoking results.  The authors ended with several examples where companies adopting a mixed public/private model has resulted in high quality software successes.  So maybe the software development community should look at where adopting open source practices might improve the quality of the software we are producing?

Know the Unknowns and Know how to quantify them!

Monday, November 28, 2011 by Arlene Minkiewicz
Check out this blog post  on project estimation.  The author discusses the practice of ‘padding’ effort estimates and how destructive this practice can be to healthy project management.  She suggests that project team members, rather than padding their individual efforts at a task level, should collaborate with project management in order to produce a good solid project plan with sufficient contingency reserves.  This allows for the project plan to reflect the most likely case but contains a safety net for those cases where the stuff that was unknown at the time of project planning disrupts the project.  The management should assign these reserves based on their degree of confidence that they understand potential unknowns and the criticality of the success of the project.

This is a great idea but how is management supposed to determine the right amount of reserves for a particular project.  A risk analysis exercise is a great way to do this since it provides an analytical way to translate uncertainty about the knowns and unknowns into a probability distribution that represents all the potential effort possibilities for the project each assigned a confidence level.  So rather than adding a 30% reserve the project manager who wants an 90% certainty that their project will finish on time and budget can develop a plan based on the most likely estimate (let’s say the confidence level on the most likely estimate is at the 70% confidence level) and establish a reserve equal to the difference between the 70% estimate and the 90% estimate.  This gives project management a means to credibly quantify their legitimate uncertainties into a sensible and defendable contingency reserve.
How do you handle the uncertainties associated with unknowns when you plan projects?

Taking the Pulse of the Estimation Industry

Tuesday, November 8, 2011 by Arlene Minkiewicz
Last week I attended the 26th annual COCOMO forum.  This meeting is an interesting combination of conference and working group and for me it’s a great place to take the pulse of the software and systems estimating community.  Lots of times you’ll go to a conference like this and feel as though the same old things are repeated year after year.  Not so with this conference – it is always a great mix of seasoned practitioners and graduate students with both groups providing forward looking information and inspiration on a variety of topics.  Not that some themes are not repeated year after year as there are some aspects of our industry that take a long time to change.  But there is also a preponderance of new and exciting (as exciting as math and statistics can get anyway) research.
The presentation topics were varied and included topics such as schedule estimation, requirements variability, very small satellites, design driven modeling and mobile application development to name a few.  In addition to many excellent presentations there were several workshops offered where attendees were able to participate in in-depth discussions about specific topics.  The workshop topics are very telling about what people in our industry think is important right now. The topics included Metrics and Estimating Models for Software Maintenance (this is a huge area for exploration and budget constraints are making it necessary to maintain and sustain systems for longer and longer) , Air Force Estimation Guidebook, DACS Data Repository Workshop (on-going effort to make software project benchmarks available to the industry), and Estimation Curriculum Development. 
There were also two panels where the future of domain modeling, estimation and improvement were discussed – one focused on the aerospace industry and the other on the commercial industry.  The best question I think for either of these panels was “What do you think we’ll be talking about 10 years from now?”  I think this was a great question because it speaks to the forward looking nature of the forum and it’s attendees.  What do you think we’ll be talking about in 10 years?

IT Project Failures

Thursday, October 20, 2011 by Arlene Minkiewicz
Check out this article.   “Why IT Projects May be Riskier than you Think”.  If you read through the comments you will see that this article truly resonates with many in the field.  In the article the authors discuss research of over 1471 IT projects (large projects with an average cost of $167 million) comparing budgets and expected performance with actual costs and results.  Their results were surprising in that the average overrun was only 27%.  Turns out that the average isn’t what requires study but rather the outliers.  The study found that 1 in 6 of these projects experienced average cost overruns of 200%.  This appears to represent a disproportionate number of projects with huge overruns.   

There is much about this discovery that is disturbing.  Nothing good happens when large IT projects go off the rails.  Money is lost, careers are ruined, and businesses tank.  And going forward – it’s not getting any better because projects are getting more not less complex.

OK – while this study is eye opening in some sense - unless you’ve been living in a cave it’s not really news that lots of large IT projects fail.  It seems to me the primary reasons for this are

* Failure of business leaders and IT personnel to communicate successfully about the problem to be solved and the plans for how to solve it.
* Project plans that evolve from optimism, bravado, or capitulation
* Failure to understand that change is hard and that technology alone will not effect change
* Refusal or inability to learn from history
* Inability to accept that changing or adding requirements to a software project can have far reaching effects that cost money and take time (seems like a no brainer but it happens all the time)
* Leadership that acts without introspection, self awareness, courage or good sense.

In other words there’s a very human element to most IT Project failures.  Some things that businesses can do to mitigate the likelihood of such failures:

* Business leaders should work collaboratively with IT on all aspects of a projects – conversations should be two way with both sides listening to the issues and concerns
* Organizational history on like projects should be studied.  If no history exists, look externally to learn what works and what doesn’t in your industry
* Tools and processes should be used wherever possible to support project estimation, planning and decicion making without emotion or bias
* Change needs to be championed from the top down
* Evolve the project in small achievable chunks.  Assess progress regularly.  Have a plan for how to identify problems as they arise and a criteria for when it is time to cut your losses
* Business and IT leaders need to act with knowledge of the business, knowledge of their teams, honest and realistic progress assessment, and courage to make hard decisions.

Certainly none of this is rocket science.  But it seems to me that any organization contemplating a large scale IT change initiative should first turn eyes on their organization and their past history to see how well or poorly they have addressed the issues outlined above. 

Quantifying Technical Debt

Monday, October 3, 2011 by Arlene Minkiewicz
Here’s an interesting article “Technical Debt as Metaphor for Future Cost” ().  In this the author discusses the acceptability of using the metaphor of technical debt to facilitate communications between business leaders and the software team when negotiating around the triangle  (time, money, scope).   And while the  author accepts the use of this metaphor good “short-hand” for communicating the fact that avoiding the work now is not sparing the cost but just rearranging the way the costs are incurred – and often increasing the overall costs that need to be spent. 

The caution this article carries about the use of this metaphor is not around the realization that decisions made to shortcut the process or defer functionality will cost in the future, but rather around quantification of how much they will cost in the future.   When we incur financial debt we basically know what we owe – within some uncertainty about future economic conditions.  But as the author points out in order for technical debt to successfully facilitate conversations with the business there needs to be trust established about the software team’s ability to quantify the magnitude of the debt. 

So how do software teams gain this trust and create successful negotiations around software project decisions. First of all they need a good language around which to have the conversation.  Using source lines of code or function points as a basis for describing the size of the debt is a good start.  An even better measure would be software size augmented by factors that indicate innate complexity and quality level (each of these is basically unit-less in the large but can be unitized within an organization) Good historical data is a great place to start understanding how size, complexity, quality all contribute to technical debt.  Teams that have shown successes through success software estimation are the teams who the business will listen to when the suggest that this shortcut will create this X hours of additional work effort in a future release or that the additional overhead associated with not fixing this problem now will be Y hours. 

How does your organization go about quantifying technical debt?

Software On the Move!

Friday, September 2, 2011 by Arlene Minkiewicz

The IEEE published “Top 11 Technologies of the Decade” in the  January 2011 editions of the IEEE Spectrum magazine.  It should come to a surprise to no one that the Smartphone was number 1 on this list.  The answer to the author’s question “Is your phone smarter than a fifth grader” was a resounding YES![1] 

 In 1983 Motorola introduced the first hand hell cellular phone.  It weighed in at two and a half pounds, had memory capacity for 30 phone numbers, took 10 hours to recharge and had a selling price of $4000 ($8045 in 2006).  The phone was the size of a man’s head and would sustain an hour of conversation before a recharge was required.  In June of 2007 Apple announced that it was launching the iPhone which would basically integrate all of the electronic gadgets teenagers carried around in their pockets into a complete package – phone, web browser, iPod and camera.  The iPhone 5 which should be available by Fall 2011 incorporates NFC technology, an upgraded operating system with cloud integration, music streaming, voice interface, 4G connectivity and an embedded social networking tool. NFC technology makes it possible to use the phone effectively as a credit card – making payments by swiping the phone near a device that can read its information. [2][3][4][5]

The proliferation of smartphones and tablets has led (and will continue to lead) to the proliferation of mobile applications.  And it seems as there are no bounds to the kinds of applications that are being developed for smartphones.  A sampling of some popular applications is listed below:

* Chase Mobile – which allows users to check account balances and review transactions
* Angry Birds – very popular gaming software
* Facebook - allows users to report their status from anywhere
* Yelp – allows users to locate places to eat, shop , etc. along with reviews from local patrons of said establishments

The list goes on but clearly if you can dream it – there’s an app for that (or at least there could be an app for that).  As practitioners in the art of estimation, all this mobile application development leads to the inevitable question of what does it cost to develop mobile apps and how is mobile application development different from more traditional forms of development? 
Mobiles apps can be categorized as either native applications – which run entirely on the device or web applications - with small clients resident on the device which interact with applications running on a remote server.  It appears that in general the web applications are less complex than the native ones, and thus less effort is required to build, test and deploy them.
While mobile application development is still in its infancy so a lot of what is going on in the industry now has a bit of the Wild West feel to it.  This stage of any technology is impacted by learning curve issues which may dampen productivity but at the same time there is the newness factor – where smart people are excited about the promise of new technologies and are willing to work extra hard to make things happen.  So while there is some effort/cost data available for mobiles apps, we must temper our enthusiasm.
Another concern when developing mobile applications is which platform(s) it is being developed for.  If an application is being developed for iPhone, Android and Blackberry the effort is significantly increased.  Although there are elements of the design that can certainly transcend platforms, each of these platforms has its own operating system and development environment. There are additional potential compatibility issues in cases such as Android where there are multiple companies manufacturing devices. Additionally, application developers need to determine which versions of OS for each of the platforms the application will work with.  They also need to be aware of and respect the user interface guidelines developed for the device(s) for which they are building apps.
Mobile applications may need to respond to various forms of external data from sensors, a real or virtual keypad, a GPS, microphones, etc.  They also may need to respond to movements of the actual device as well - so the screen adjusts when the user changes the orientation of the device.  There are also many instances where mobile apps will need to interact with other applications on the device.  Often the mobile application will need to share elements of the user interface with other applications. 
Mobile applications need to be developed in such a way as to limit the consumption of resources.  No matter how good your killer app is, if it drains the phone battery in half an hour no one is going to use it.  Along with all other applications that have access to the Internet, they should be built with a focus on security so that the users data is protected from malicious intrusions.
All of the issues listed above are likely to impact the complexity of the development effort of the mobile application – thus they have the potential to be an important part of the cost equation as well.  In many cases mobile applications are smaller than traditional applications so increased complexity may be offset because the projects and corresponding project teams are small.  Still this increased complexity is important to consider.
Another area where mobile apps are dramatically different than traditional apps is in the testing of the application.  Simulators and emulators exist and can be helpful in some circumstances but they are not always easy to use, effective or efficient.  There are also issues, with some platforms around the maturity of the technology that allows applications to be transferred from the development environment to the mobile device – further complicating the testing process.  Finally there is just the sheer magnitude of making sure that the application functions correctly on all the combinations of hardware, operating system and carriers on which it will be expected to perform.  The cost and effort associated with testing may present significant differences when being evaluated for mobile applications.
Smartphones are here to stay and more and more businesses will want (or need) to develop apps for them in order to remain competitive.  With the technology still relatively immature there is limited data that will help us develop cost models but there is feedback from the field on what issues are most likely to impact costs.  Though the technology is still emergent – there is some data available from commercially based mobile app developments – so at least we have a place to start.
Share your experiences with mobile application development by leaving a comment for this post.


[1] Ross, Philip E., “Top 11 Technologies of the Decade”, IEEE Spectrum, January 2011
[2]  http://www.motorola.com
[3] http://www.apple.com
[4] http://en.wikipedia.org/wiki/Mobile_phone
[5]http://www.ibtimes.com/articles/170418/20110628/quick-look-at-iphone-5-features-as-september-release-date-looks-probable-nfc-camera-8mp-lte-4g-displ.htm

Estimation Trivia

Thursday, August 11, 2011 by PRICE Cost Research Analysts
A Bell 430 Helicopter's rear blade spins 1884 times per minute; how many times for the main blade?  Submit your estimate in the comments section!

The Affordability Challenge and Cost Realism

Monday, August 1, 2011 by Bob Koury
After many years of working with systems engineers and design engineers it became apparent to me that the cost of the system they were designing / building mostly seemed to be an after thought. Maybe not by the Lead Systems Engineer or Program Manager but certainly down in the trenches. The engineers working at the subsystem, component, and element levels always expressed frustration with having too much to think about to add one more variable, such as cost estimation, to their work load. I posit that this can no longer be the case.

In September of 2009 the United States Government Accountability Office (GAO) submitted a report [1] discussing the lack of robust Analysis of Alternatives for weapons systems. The report indicated that …
“Cost, schedule, and performance problems in the Department of Defense’s (DOD) weapon system programs are serious. One key cause is that DOD allows programs to begin without a sound match between requirements and the resources needed to achieve them. That is, program cost and schedule estimates are based on optimistic assumptions, and a lack of sufficient knowledge about technology, design, and manufacturing.  Why do DOD weapons programs experience simultaneous cost growth and decline in program performance? The answer ultimately is found in four sources [2]:

1.     Programs start with poor foundations for developing realistic cost estimates

2.     Programs move forward with artificially low cost estimates

3.     Excessive requirements change

4.    Imbalance between wants, needs, and means

These four sources are outcomes of failing to meet the affordability challenge. What is the challenge? It is the ability of programs to balance requirements, cost, and budget. Programs which do not invest up front in affordability analysis will likely result in cost overruns.

This initial blog posting will be the first in a, probably disjointed, set of musing to raise the awareness of a need to think cost early and often during the development process. I hope you will find this interesting and useful enough to join in the conversation. And to that end stay tuned ....

[1] GAO Report, Defense Acquisitions: Many Analyses of Alternatives Have Not Provided a Robust Assessment of Weapon System Options, GAO-09-665 (Washington, D.C.: Sep 24, 2009

[2] GAO Report, Assessments of Selected Weapon Programs, GAO-09-326SP (Washington, D.C.: March 30 2009

Estimation Trivia

Wednesday, July 20, 2011 by PRICE Cost Research Analysts
How many golf balls would it take to circle the Earth at the equator?  Submit your estimate in the comments section!

Electronics Complexity and Quality Levels…

Wednesday, July 20, 2011 by John Swaren

Electronics Complexity and Quality Levels…

 

The PRICE Calculator for Electronics Manufacturing Complexity, shown below, has a subtle but very powerful feature for Quality Adjustment, based on Mil-Hdbk-217E Quality Levels. 

MCPLXE Calculator

 

 The above shows “None” which yields the standard MCPLXE, in this case a 8.07 value applying 100% Large Scale Integrated Circuits for Display (with CRT) equipment as an example. Yet, in the course of estimating a mission-critical automatic tester  with multiple controller-card assemblies for an airborne-military platform, I adjusted for more stringent quality levels—specifically “S-1” level consistent with Mil-Std-975/ Mil-Std-1547 per below.

Quality Levels

 

 

Note that for military airborne platforms, as well as manned and unmanned space, the default is a “B” quality level. {For military mobile and ground, the defaults are “B-1” and “B-2” respectively.} The result of adjusting up to a more stringent “S1” quality/tolerance level was a much higher 8.94 MCPLXE value which significantly drove up costs. Out of curiosity, I did sensitivities on these quality levels, from “S” down to “D-1” {again B-1 & B-2 are moot} as shown in the boxed center column “Display” below (in purple).


MCPLXE vs Quality table 

 

As you can see, all electronic types (in this airborne military specification) are highly sensitive to quality levels. Graphically, we have the following results. 
MCPLXE vs Quality graph

 

Rule of thumb: when the quality requirement is in question— ask!

 

Reused Code - what's it really buying you?

Monday, July 11, 2011 by Arlene Minkiewicz

There is a ton of code out there and we’re constantly adding more.  Gartner reported in 2009 that there were more than 310 billion lines of code in use worldwide. MS Word has grown from 27,000 lines of code in the first version to about 2 million in 2010.  The Windows Operating System grew from 3 million lines of code in 1992 to 20 Million in 1998.  You get the point – there’s lots of code out there doing lots of the same things that we may want our software to do.

One of the challenges software project leaders have in estimation and planning is successfully quantifying the functionality they can reuse and understanding and communicating the effort and cost associated with that reuse.  In projects where significant reuse is anticipated, reuse is really going to shape the project.  Reuse comes in many forms.  A firm grasp of the types of reuse and the potential pitfalls of such reuse facilities a thorough analysis of the impacts that reuse has on the project.  It is ill advised to expect to get a one to one benefit for reuse.  It is even more problematic to plan on reuse as a quick fix to schedule pressure.  

Some of the things you want to consider:

* Reusing legacy code can be a great productivity booster if the code is stable, well written and some of the original developers are on hand.  On the other hand, if you’re working with legacy code that has become spaghetti code which is only supported by a mildly deranged programmer in the corner cube – you might be better off starting from scratch
* The auto translation of existing code to newer technologies can also boost project productivity but one cannot expect the process to be transparent or without hiccups.  It is important to understand the nature of the translation tool, the amount of preparation required to use it and the expected amount of human intervention to make the translation complete
* The use of Commercial Off the Shelf Software (COTS) can significantly impact the schedule for a software project but there needs to be a thorough evaluation of the capabilities of the COTS against the requirements of the project.  There also needs to be acknowledgement with the consumer of the software system that using COTS software limits the amount of customization possible resulting in the risk that the finished product is not exactly what they expected.

Also it is often more complicated to integrate reused (not developed here) solutions since there is a steeper learning curve during the integration phase.  Code reuse can be a great way to achieve increased productivity but it is important not to assess this improvement over optimistically but rather through a careful appraisal of what the reuse activity entails.

Have a reuse story (success of horror) you want to share?  Post it as a comment to this blog.

Estimation Trivia

Tuesday, June 21, 2011 by PRICE Cost Research Analysts
What percent of active U.S. military personnel are from the Marine Corps?  Submit your estimate in the comments section!

How to Develop Data Driven Cost Estimates Webina

Friday, June 17, 2011 by Zach Jasnoff
Building transparency and traceability into your estimating process leads to more defendable estimates and we can help you do that. We will demonstrate how historical data is transformed into predictive models.   You will learn how your data can be synthesized into custom models that can be employed in support of third party models within a single analytical framework. Learn more at our webinar on June 29th @ 11am Eastern.  Reserve your no-charge; no obligation webinar seat now at: https://www2.gotomeeting.com/register/372682434

Software Adaptation: Design and Code…

Wednesday, June 15, 2011 by John Swaren

While teaching an introductory TruePlanning for Software Estimating course this week at an Army location, I was asked to follow up with a clarification on “percent adapted” calculation. 

The official PRICE training materials definitions are:

 

Percent of Design Adapted - the percentage of the existing (adapted code) design that must change to enable the adapted code to function and meet the software project requirements;

 

Percent of Code Adapted - the percentage of the adapted code that must change to enable the adapted code to function and meet the software project requirements.

The former, Design, was received by the class as straightforward. Again, this adaptation includes architectural design changes, detailed design changes, and any necessary reverse engineering. Entered as a percentage of the Adapted Code size, this metric essentially captures the effort to modify/ enhance the underlying concepts for data and transaction algorithms.

 

As my class later reviewed a fellow-student’s modeling of a “real-world” example, we found that our jury was hung on the verdict of what’s really meant by adapting the latter, Code. Again, the instruction is to also enter this metric as a percentage of the pre-determined adapted code size.

 

But the legitimate question was: “Why isn’t it always 100%?” If we labored to already identify new code, deleted code and reused code… then isn’t any remaining modified code all adapted?

 

The answer, per our resident software Yoda, is consider the code in terms of modules, not just source lines. To answer what percentage of a target must change to meet new functional and project requirements, evaluate what sub-modules/ CSCIs must change and what are reused WITHIN each module. If an entire module is not modified, then it’s count is reflected in the percentage of reuse. But if module(s) have some components that are modified and some that are not, that information is captured in this latter percentage of code adaptation.

 

If you’ve followed my blogs, you know what’s coming next: another car example! 

Say I have an automobile to rebuild. The body, wheels & tires are fine. Even the suspension requires no modification. (No car guy would ever accept not spending time & money on handling too, but suspend your disbelief for now).

 

Only the motor needs “adaptation”… but also, only in certain areas. The ignition, fuel injection, water pump, A/C & exhaust all require little to no adaptation. But the cylinder heads, valves, camshafts, rods, pistons & crank all must be worked on. My percentage of motor component “code” that actually needs modification is clearly less than 100%. 

 

Of course, the changes made above are a function of what requirements we're trying to acheive, e.g., horsepower, torque, RPM, etc.  Likewise, this analogy holds true in typical software modification. What we are given, as previous deliverables, is more than just total lines of code. It’s functioning modules/ systems that may, or may not, require some re-work under the hood. 

Agree?

Additional insight into how TruePlanning defines and utilzes these inputs is detailed in the True Software White Paper.

How To Develop Data-Driven Cost Estimating Relationships in TruePlanning - 2011 ISPA Workshop Takeaways

Wednesday, June 15, 2011 by Zach Jasnoff

At the 2011 ISPA Conference, I conducted a ½ day workshop How To Develop Data-Driven Cost Estimating Relationships  in TruePlanning. The attendees at the workshop learned how to import their own data into TruePlanning and develop custom Cost Estimating Relationships. We covered three case studies:

·         In the UCAS case study we demonstrated how we can build CERs at a higher level to provide a test of reasonableness to the CAPE.

·         In the SRDR case study we demonstrated how we develop a CER to estimate SLOC based on historical data and use the results to within the new code parameter of the UCAS Reconnaissance software estimate. 

·         In the Aircraft case study we demonstrated how we can build higher level trend lines across various aircraft system platforms and classes of aircraft to compare as “ball-park” estimates.

In each case, the attendees learned how to work with real data and develop CERs traceable back to the original data points that generated them. This was a “hands-on” workshop and everyone had a chance at generating a number of CERs. Overall, we had a very successful session and provided a new and exciting capability to our TruePlanning framework.

I also wanted to share with you a few takeaways from this workshop.

  • By setting up the trend lines equations in the Equation Cost Object, estimators can create libraries of data-driven CERs for future projects
    • All data used to develop the equation can be attached to the CER to identify datapoints and methodology used.
  • The power of this approach is that the CERs are integrated into the TruePlanning framework and can be used with other cost objects (H/W, SW, IT, etc)
  • Libraries of CERs can be shared among projects.
  • CERs are “white box” and auditable both in terms of the trend line equation and underlying data points.
  • CERs represent an “estimating database” in addition to TruePlanning Cost Objects.

If you are interested in obtaining a copy of the workshop presentation including the data files and results, please e-mail me at Zachary.Jasnoff@pricesystems.com .

If all you have is a hammer......

Friday, June 10, 2011 by Arlene Minkiewicz

I’m on my way home from the ISPA/SCEA (International Society of Parametric Analysts, Society of Cost Estimating and Analysis) Conference held in Albuquerque this week.  Attendance was very good (2nd best in the conferences history) and as the content seemed especially good this week.  I attended lots of good talks on topics ranging from SEPM (System Engineering, Project Management) cost estimating, Joint Confidence Levels, Software Estimating, Affordability,  Agile software development and estimating for Enterprise Resource Planning Systems.   Of course, just because the topics are good and well presented doesn’t mean I have to agree with everything that gets said.

One particular talk entitled “Function Points, One Size Fits All” got me a little worked up.  It seems as though there is an on-going and completely unnecessary amount of energy devoted by some to convince the software community that we need to settle on a single method of measurement for software.  The author makes some really good, credible points.  Function Points are a much better method of measuring software if your intent is to compare productivity across or within specific industries.  They help eliminate development technologies, programmer inconsistencies and software architecture decisions from an analysis of how productive an organization is at delivering business value to their customers.

Having said this, I firmly believe that sometimes SLOC (Source Lines of Code) are a better tool to help organizations estimate the costs of the software development projects they are planning.  Knowing how your productivity stacks against the industry is great information when you are looking for process improvement or identifying best practices.  But if you want to know how much the next project is going to costor how many months it will  be before you can deliver content, your own history is much more relevant than the industries.  Not that your history can’t be in Function Points – it just doesn’t have to be.  Many of the weaknesses sighted with SLOC – while they certainly can be considered weaknesses) -aren’t really noticeable when working within a certain context.  Within an organization, software development projects are often similar to previous projects, targeted at similar markets and are being developed by similar teams with similar (on average) coding styles. And SLOC Counting processes can be institutionalized within an organization. When this is the case, SLOC counts are just as good, if not better, than Function Point Counts and probably much easier to count since their count can be automated and does not require certified specialists.

The author contends that SLOC is a bad option because it is hard to estimate early on.  I contend the same is true with Function Points - which if the Counting Practices Manual is followed to the letter – one is required to make an assessment of not only all transaction but also all the data element types and record element types.  The author contends that SLOC is a bad option because there is no standard for what a SLOC is.  I contend that the same can be said for Function Points.  Perusal of the International Software Benchmark Standards Groups’ (ISBSG) database shows that there are several different ‘standards’ for counting Function Points – because one standard was not deemed sufficient by many in the community to meet all software measurement needs.

Don’t get me wrong – I do not disagree with many of the assertions the author made, only the notion that one size fits all.  Let’s be real – software measurement is not easy and there are many different ways to approach it depending on the reasons for the measurement and the circumstances around those needs.  Function Points are a good tool to have in your software measurement tool box, so are Source Lines of Code, Use Case Points and user Stories.  It’s true that if all you have is a hammer every problem is a nail.  Fortunately we have many different tools and should feel empowered to choose the right tool depending on the current need.

Estimation Trivia

Wednesday, June 8, 2011 by PRICE Cost Research Analysts
What is the fuel capacity (in gallons or liters) of a Boeing 737 jet?  Submit your estimate in the comments section!

How To Develop Data-Driven Cost Estimating Relationships in TruePlanning

Wednesday, May 25, 2011 by Zach Jasnoff

Going to ISPA SCEA in New Mexico?  If so, join us for a workshop on data driven cost estimating.  Register: http://www.pricesystems.com/services/predictive_modeling_schedule.asp#/?i=3

Description:  
Building transparency and traceability into your estimating process leads to more defendable estimates.  This hands-on workshop demonstrates how historical data is transformed into predictive models.   You will learn how your organization’s data can be synthesized into custom models that can be employed in support of third party models within a single analytical framework. 

Participants will learn:  (1)   To develop system level estimating relationships to provide a test of reasonableness and historical cross-check to proposed estimates. (2) To develop sub-system level relationships that estimate Software Lines of Code based on requirements. (3)  To develop historically-based relationships across classes of aircraft systems in support of “ball-park” estimates based on specific program actuals.

Location:  2011 ISPA/SCEA Joint Annual Conference /  Hyatt Regency Albuquerque - Fiesta 1-2 /  June 7th, 2011 /  9:00 am – 1:00 pm (includes complimentary lunch).  Hope to see you there!  To register go to: http://www.pricesystems.com/services/predictive_modeling_schedule.asp#/?i=3

TruePlanning’s Role in Should-Cost Management

Thursday, May 19, 2011 by Zach Jasnoff

I was recently asked by a client to provide a synopsis of what TruePlanning offers in response to the Ashton Carter Memorandum – Implementation of Will-Cost and Should-Cost Management. In the memo, the Undersecretary of Defense AT&L listed “Selected Ingredients of Should Cost Management”. It was interesting to note how much capability is provided by TruePlanning to effectively support efficient should cost management. In this month’s blog, I will share with my response to our client with you.

Selected Ingredients of Should Cost Mgmt

(Ashton Carter Memorandum)

TruePlanning “Should Cost” Capability

Scrutinize each contributing ingredient of program cost and justify it…

Can model size, technology and schedule parameters and understand the interaction of each on cost.

Benchmark against similar DoD programs and commercial analogues…

Benchmarking using cost research knowledge databases based on both military and commercial programs. Can also include specific program history.

Promote Supply Chain Management to encourage competition and incentivize cost performance at lower tiers.

Can model the entire supply chain to analyze and understand impact of competition and cost incentives.

Identify opportunity to breakout GFE vs. prime contractor-produced items

Contains models for both GFE vs. CFE allowing including estimating new development vs. modification

Identify items or services contracted through a second or third party vehicle. Eliminate unnecessary pass-through costs by considering other contracting options.

Ability to model different vendor scenarios using True Planning's System Level Cost Model.

Identify an alternative technology/material that can potentially reduce development or life cycle costs for a program. Ensure the prime product contract includes the development of this technology/material at the right time.

Robust capability to quickly select alternative technologies/materials and quantify impact on lifecycle costs.